The Castle, also known as Fort Independence,[1] is the former headquarters of the Minutemen in the Commonwealth in 2287. It is a possible settlement and can be reclaimed during the Taking Independence quest. It is located to the east of the Gwinnett restaurant and brewery.
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Defend the Castle
Taking Independence Old Guns With Our Powers Combined Technicalcell name
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“There it is. Pretty impressive, huh? Its real name is Fort Independence, but the Minutemen always just called it the Castle.”— Preston Garvey, during Taking Independence
BackgroundEdit
Before the Great War, it was known as Fort Independence. The Minutemen repurposed it as their headquarters in the Commonwealth until a colony of mirelurks forced them out in 2240[2] and took it as their nest. Preston Garvey asks the Sole Survivor to reclaim the Castle for a new generation of the Minutemen.
LayoutEdit
Fort Independence is a star fort, consisting of five triangular bastions connected by walls. The walls are hollow and contain most of the fort's infrastructure, with only the workshop and the Radio Freedom transmitter out in the courtyard and two ruined gun positions on the top of the wall. The northwest and southwest walls have been all but demolished, and a sizable hole punched in the south wall as well, cutting off the west bastion—which contains the Castle armory—from access excepting through the Castle tunnels. The north bastion contains the Castle kitchen; the east, the general's quarters and access to the Castle Tunnels; the southeast, the barracks. The southwest bastion is completely inaccessible.
The Castle is initially occupied by a large group of mirelurks, and piles of mud studded with mirelurk egg clutches can be found all over the courtyard and all interior areas save the armory. Once the quest Taking Independence is completed, these will be cleared away and the fort made available for settlement.
Inside the fort is a missile launcher and flamer, as well as a small amount of ammunition for each. Once settled, it comes with five free beds, a medic stand, chemistry workbench, starter lighting and electrical cable system, and an industrial water purifier good for 40 units of water should the player reintroduce power into the system.
Inside the Armory is a cache of heavy weapons, a weapon and armor workbench, and three free laser turrets that can be stored or redeployed elsewhere using the workshop menu. Also present are the schematics for building the special artillery units. However, access to the Armory is impossible until the quest Old Guns is completed.
Access to the Castle settlement is done from the south via the main gate, and enemies will attack from this direction; behind the gate is a small and highly defensible room, which combined with the Castle's high and easily repaired walls makes it one of the safest settlements in the Commonwealth.
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Notable lootEdit
NotesEdit
AppearancesEdit
The Castle appears only in Fallout 4.
Behind the scenesEdit
BugsEdit
GalleryEdit
Courtyard
Radio tower
Bottle message #2
Radio Freedom being broadcast
General's room
Corridor
Armory with Ronnie Shaw
Aerial view
Location of Guns and Bullets magazine.
Fort Independence in present times in the real world
The Castle concept art from The Art of Fallout 4
ReferencesEdit
The area known as The Castle is a base Location in the far Eastern area of The Commonwealth. It is located to the East of the The Gwinnett Restaurant.
There is 1 magazine, and several special weapons in this location.
Layout
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